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Data Structures and Algorithms with Object-Oriented Design Patterns in C#

Author: Bruno R. Preiss, B.A.Sc., M.A.Sc. Ph.D., P.Eng.
This book is about the fundamentals of data structures and algorithms--the basic elements from which large and complex software artifacts are built. To develop a solid understanding of a data structure requires three things: First, you must learn how the information is arranged in the memory of the computer. Second, you must become familiar with the algorithms for manipulating the information contained in the data structure. And third, you must understand the performance characteristics of the data structure so that when called upon to select a suitable data structure for a particular application, you are able to make an appropriate decision.
This book also illustrates object-oriented design and it promotes the use of common, object-oriented design patterns. The algorithms and data structures in the book are presented in the C# programming language. Virtually all the data structures are presented in the context of a single class hierarchy. This commitment to a single design allows the programs presented in the later chapters to build upon the programs presented in the earlier chapters.
This book does not teach the basics of programming. It is assumed that you have taken an introductory course in programming and that you have learned how to write a program in C#. That is, you have learned the rules of C# syntax and you have learned how to put together C# statements in order to solve rudimentary programming problems. The following paragraphs describe more fully aspects of programming in C# with which you should be familiar.
  1. Variables
  2. Value Types and Reference Types
  3. Parameter Passing
  4. Classes and Objects
  5. Inheritance
  6. Interfaces and Polymorphism
  7. Other Features

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